1 // ****************************************************************************** 2 // 3 // Title: Force Field X. 4 // Description: Force Field X - Software for Molecular Biophysics. 5 // Copyright: Copyright (c) Michael J. Schnieders 2001-2024. 6 // 7 // This file is part of Force Field X. 8 // 9 // Force Field X is free software; you can redistribute it and/or modify it 10 // under the terms of the GNU General Public License version 3 as published by 11 // the Free Software Foundation. 12 // 13 // Force Field X is distributed in the hope that it will be useful, but WITHOUT 14 // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 15 // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more 16 // details. 17 // 18 // You should have received a copy of the GNU General Public License along with 19 // Force Field X; if not, write to the Free Software Foundation, Inc., 59 Temple 20 // Place, Suite 330, Boston, MA 02111-1307 USA 21 // 22 // Linking this library statically or dynamically with other modules is making a 23 // combined work based on this library. Thus, the terms and conditions of the 24 // GNU General Public License cover the whole combination. 25 // 26 // As a special exception, the copyright holders of this library give you 27 // permission to link this library with independent modules to produce an 28 // executable, regardless of the license terms of these independent modules, and 29 // to copy and distribute the resulting executable under terms of your choice, 30 // provided that you also meet, for each linked independent module, the terms 31 // and conditions of the license of that module. An independent module is a 32 // module which is not derived from or based on this library. If you modify this 33 // library, you may extend this exception to your version of the library, but 34 // you are not obligated to do so. If you do not wish to do so, delete this 35 // exception statement from your version. 36 // 37 // ****************************************************************************** 38 package ffx.ui.behaviors; 39 40 import java.awt.event.MouseEvent; 41 import org.jogamp.java3d.Bounds; 42 import org.jogamp.java3d.BranchGroup; 43 import org.jogamp.java3d.Canvas3D; 44 import org.jogamp.java3d.Transform3D; 45 import org.jogamp.java3d.TransformGroup; 46 import org.jogamp.java3d.utils.picking.PickResult; 47 48 /** 49 * The PickTranslateBehavior class implements a translation behavior on a picked scenegraph object. 50 * 51 * @author Michael J. Schnieders 52 */ 53 public class PickTranslateBehavior extends PickMouseBehavior implements MouseBehaviorCallback { 54 55 public MouseTranslate translate; 56 private PickingCallback callback = null; 57 private TransformGroup currentTG; 58 59 /** 60 * Constructor for PickTranslateBehavior. 61 * 62 * @param root a {@link org.jogamp.java3d.BranchGroup} object. 63 * @param canvas a {@link org.jogamp.java3d.Canvas3D} object. 64 * @param bounds a {@link org.jogamp.java3d.Bounds} object. 65 * @param VPTG a {@link org.jogamp.java3d.TransformGroup} object. 66 * @param pickMode a int. 67 */ 68 public PickTranslateBehavior( 69 BranchGroup root, Canvas3D canvas, Bounds bounds, TransformGroup VPTG, int pickMode) { 70 super(canvas, root, bounds); 71 translate = new MouseTranslate(MouseBehavior.MANUAL_WAKEUP, VPTG); 72 translate.setTransformGroup(currGrp); 73 translate.setFactor(0.1); 74 currGrp.addChild(translate); 75 translate.setSchedulingBounds(bounds); 76 setSchedulingBounds(bounds); 77 pickCanvas.setMode(pickMode); 78 } 79 80 /** 81 * Return the pickMode component of this PickTranslateBehavior. 82 * 83 * @return a int. 84 */ 85 public int getPickMode() { 86 return pickCanvas.getMode(); 87 } 88 89 /** 90 * Sets the pickMode component of this PickTranslateBehavior to the value of the passed 91 * pickMode. @param pickMode the pickMode to be copied. 92 * 93 * @param pickMode a int. 94 */ 95 public void setPickMode(int pickMode) { 96 pickCanvas.setMode(pickMode); 97 } 98 99 /** 100 * Register the class @param callback to be called each time the picked object moves 101 * 102 * @param callback a {@link ffx.ui.behaviors.PickingCallback} object. 103 */ 104 public void setupCallback(PickingCallback callback) { 105 this.callback = callback; 106 if (callback == null) { 107 translate.setupCallback(null); 108 } else { 109 translate.setupCallback(this); 110 } 111 } 112 113 /** {@inheritDoc} */ 114 public void transformChanged(int type, Transform3D transform) { 115 callback.transformChanged(PickingCallback.TRANSLATE, currentTG); 116 } 117 118 /** {@inheritDoc} */ 119 public void transformClicked(int type, Transform3D transform) { 120 callback.transformClicked(PickingCallback.TRANSLATE, currentTG); 121 } 122 123 /** {@inheritDoc} */ 124 public void transformDoubleClicked(int type, Transform3D transform) { 125 callback.transformDoubleClicked(PickingCallback.TRANSLATE, currentTG); 126 } 127 128 /** 129 * Update the scene to manipulate any nodes. This is not meant to be called by users. Behavior 130 * automatically calls this. You can call this only if you know what you are doing. 131 * 132 * @param xpos Current mouse X pos. 133 * @param ypos Current mouse Y pos. 134 */ 135 public void updateScene(int xpos, int ypos) { 136 if ((mevent.getModifiersEx() & MouseEvent.BUTTON3_DOWN_MASK) == MouseEvent.BUTTON3_DOWN_MASK) { 137 pickCanvas.setShapeLocation(xpos, ypos); 138 PickResult r = pickCanvas.pickClosest(); 139 if (r != null) { 140 if (callback != null) { 141 callback.transformChanged(PickingCallback.NO_PICK, null); 142 } 143 } 144 } 145 } 146 }