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1   // ******************************************************************************
2   //
3   // Title:       Force Field X.
4   // Description: Force Field X - Software for Molecular Biophysics.
5   // Copyright:   Copyright (c) Michael J. Schnieders 2001-2024.
6   //
7   // This file is part of Force Field X.
8   //
9   // Force Field X is free software; you can redistribute it and/or modify it
10  // under the terms of the GNU General Public License version 3 as published by
11  // the Free Software Foundation.
12  //
13  // Force Field X is distributed in the hope that it will be useful, but WITHOUT
14  // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15  // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
16  // details.
17  //
18  // You should have received a copy of the GNU General Public License along with
19  // Force Field X; if not, write to the Free Software Foundation, Inc., 59 Temple
20  // Place, Suite 330, Boston, MA 02111-1307 USA
21  //
22  // Linking this library statically or dynamically with other modules is making a
23  // combined work based on this library. Thus, the terms and conditions of the
24  // GNU General Public License cover the whole combination.
25  //
26  // As a special exception, the copyright holders of this library give you
27  // permission to link this library with independent modules to produce an
28  // executable, regardless of the license terms of these independent modules, and
29  // to copy and distribute the resulting executable under terms of your choice,
30  // provided that you also meet, for each linked independent module, the terms
31  // and conditions of the license of that module. An independent module is a
32  // module which is not derived from or based on this library. If you modify this
33  // library, you may extend this exception to your version of the library, but
34  // you are not obligated to do so. If you do not wish to do so, delete this
35  // exception statement from your version.
36  //
37  // ******************************************************************************
38  package ffx.ui.behaviors;
39  
40  import java.awt.event.MouseEvent;
41  import org.jogamp.java3d.Bounds;
42  import org.jogamp.java3d.BranchGroup;
43  import org.jogamp.java3d.Canvas3D;
44  import org.jogamp.java3d.Transform3D;
45  import org.jogamp.java3d.TransformGroup;
46  import org.jogamp.java3d.utils.picking.PickResult;
47  
48  /**
49   * The PickTranslateBehavior class implements a translation behavior on a picked scenegraph object.
50   *
51   * @author Michael J. Schnieders
52   */
53  public class PickTranslateBehavior extends PickMouseBehavior implements MouseBehaviorCallback {
54  
55    public MouseTranslate translate;
56    private PickingCallback callback = null;
57    private TransformGroup currentTG;
58  
59    /**
60     * Constructor for PickTranslateBehavior.
61     *
62     * @param root a {@link org.jogamp.java3d.BranchGroup} object.
63     * @param canvas a {@link org.jogamp.java3d.Canvas3D} object.
64     * @param bounds a {@link org.jogamp.java3d.Bounds} object.
65     * @param VPTG a {@link org.jogamp.java3d.TransformGroup} object.
66     * @param pickMode a int.
67     */
68    public PickTranslateBehavior(
69        BranchGroup root, Canvas3D canvas, Bounds bounds, TransformGroup VPTG, int pickMode) {
70      super(canvas, root, bounds);
71      translate = new MouseTranslate(MouseBehavior.MANUAL_WAKEUP, VPTG);
72      translate.setTransformGroup(currGrp);
73      translate.setFactor(0.1);
74      currGrp.addChild(translate);
75      translate.setSchedulingBounds(bounds);
76      setSchedulingBounds(bounds);
77      pickCanvas.setMode(pickMode);
78    }
79  
80    /**
81     * Return the pickMode component of this PickTranslateBehavior.
82     *
83     * @return a int.
84     */
85    public int getPickMode() {
86      return pickCanvas.getMode();
87    }
88  
89    /**
90     * Sets the pickMode component of this PickTranslateBehavior to the value of the passed
91     * pickMode. @param pickMode the pickMode to be copied.
92     *
93     * @param pickMode a int.
94     */
95    public void setPickMode(int pickMode) {
96      pickCanvas.setMode(pickMode);
97    }
98  
99    /**
100    * Register the class @param callback to be called each time the picked object moves
101    *
102    * @param callback a {@link ffx.ui.behaviors.PickingCallback} object.
103    */
104   public void setupCallback(PickingCallback callback) {
105     this.callback = callback;
106     if (callback == null) {
107       translate.setupCallback(null);
108     } else {
109       translate.setupCallback(this);
110     }
111   }
112 
113   /** {@inheritDoc} */
114   public void transformChanged(int type, Transform3D transform) {
115     callback.transformChanged(PickingCallback.TRANSLATE, currentTG);
116   }
117 
118   /** {@inheritDoc} */
119   public void transformClicked(int type, Transform3D transform) {
120     callback.transformClicked(PickingCallback.TRANSLATE, currentTG);
121   }
122 
123   /** {@inheritDoc} */
124   public void transformDoubleClicked(int type, Transform3D transform) {
125     callback.transformDoubleClicked(PickingCallback.TRANSLATE, currentTG);
126   }
127 
128   /**
129    * Update the scene to manipulate any nodes. This is not meant to be called by users. Behavior
130    * automatically calls this. You can call this only if you know what you are doing.
131    *
132    * @param xpos Current mouse X pos.
133    * @param ypos Current mouse Y pos.
134    */
135   public void updateScene(int xpos, int ypos) {
136     if ((mevent.getModifiersEx() & MouseEvent.BUTTON3_DOWN_MASK) == MouseEvent.BUTTON3_DOWN_MASK) {
137       pickCanvas.setShapeLocation(xpos, ypos);
138       PickResult r = pickCanvas.pickClosest();
139       if (r != null) {
140         if (callback != null) {
141           callback.transformChanged(PickingCallback.NO_PICK, null);
142         }
143       }
144     }
145   }
146 }