Uses of Enum Class
ffx.potential.bonded.RendererCache.ColorModel
Packages that use RendererCache.ColorModel
Package
Description
The Potential package implements molecular mechanics force fields with shared memory Parallel
Java and via OpenMM.
The Bonded package implements bonded molecular mechanics terms such as bonds, angles, torsions,
etc.
The UI package provides views and controllers for manipulating molecular systems.
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Uses of RendererCache.ColorModel in ffx.potential
Methods in ffx.potential with parameters of type RendererCache.ColorModelModifier and TypeMethodDescriptionvoidRenderer.arm(MSNode node, boolean t, boolean v, RendererCache.ViewModel vtype, boolean c, RendererCache.ColorModel ctype) armvoidRenderer.arm(ArrayList<MSNode> nodes, boolean t, boolean v, RendererCache.ViewModel vtype, boolean c, RendererCache.ColorModel ctype) This node arms UpdateBehavior with a graphics operation to carry outvoidMolecularAssembly.setColor(RendererCache.ColorModel newColorModel, org.jogamp.vecmath.Color3f color, org.jogamp.java3d.Material mat) setColor -
Uses of RendererCache.ColorModel in ffx.potential.bonded
Fields in ffx.potential.bonded with type parameters of type RendererCache.ColorModelModifier and TypeFieldDescriptionstatic final Hashtable<String, RendererCache.ColorModel> RendererCache.colorModelHashConstantcolorModelHashMethods in ffx.potential.bonded that return RendererCache.ColorModelModifier and TypeMethodDescriptionstatic RendererCache.ColorModelReturns the enum constant of this class with the specified name.static RendererCache.ColorModel[]RendererCache.ColorModel.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in ffx.potential.bonded with parameters of type RendererCache.ColorModelModifier and TypeMethodDescriptionvoidAtom.setColor(RendererCache.ColorModel newColorModel, org.jogamp.vecmath.Color3f newCol, org.jogamp.java3d.Material newMat) setColorvoidBondedTerm.setColor(RendererCache.ColorModel newColorModel, org.jogamp.vecmath.Color3f color, org.jogamp.java3d.Material mat) setColorvoidJoint.setColor(RendererCache.ColorModel newColorModel) setColorvoidMSGroup.setColor(RendererCache.ColorModel newColorModel, org.jogamp.vecmath.Color3f color, org.jogamp.java3d.Material mat) setColorvoidMSNode.setColor(RendererCache.ColorModel colorModel, org.jogamp.vecmath.Color3f color, org.jogamp.java3d.Material mat) setColorvoidMultiResidue.setColor(RendererCache.ColorModel newColorModel, org.jogamp.vecmath.Color3f color, org.jogamp.java3d.Material mat) setColorvoidPolymer.setColor(RendererCache.ColorModel newColorModel, org.jogamp.vecmath.Color3f color, org.jogamp.java3d.Material mat) setColorvoidResidue.setColor(RendererCache.ColorModel newColorModel, org.jogamp.vecmath.Color3f color, org.jogamp.java3d.Material mat) setColorvoidROLS.setColor(RendererCache.ColorModel colorModel, org.jogamp.vecmath.Color3f color, org.jogamp.java3d.Material mat) setColor -
Uses of RendererCache.ColorModel in ffx.ui
Methods in ffx.ui with parameters of type RendererCache.ColorModelModifier and TypeMethodDescriptionvoidGraphicsCanvas.updateScene(MSNode n, boolean t, boolean v, RendererCache.ViewModel newViewModel, boolean c, RendererCache.ColorModel newColorModel) updateScenevoidGraphicsCanvas.updateScene(ArrayList<MSNode> n, boolean t, boolean v, RendererCache.ViewModel newViewModel, boolean c, RendererCache.ColorModel newColorModel) updateScene