1 // ******************************************************************************
2 //
3 // Title: Force Field X.
4 // Description: Force Field X - Software for Molecular Biophysics.
5 // Copyright: Copyright (c) Michael J. Schnieders 2001-2025.
6 //
7 // This file is part of Force Field X.
8 //
9 // Force Field X is free software; you can redistribute it and/or modify it
10 // under the terms of the GNU General Public License version 3 as published by
11 // the Free Software Foundation.
12 //
13 // Force Field X is distributed in the hope that it will be useful, but WITHOUT
14 // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15 // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
16 // details.
17 //
18 // You should have received a copy of the GNU General Public License along with
19 // Force Field X; if not, write to the Free Software Foundation, Inc., 59 Temple
20 // Place, Suite 330, Boston, MA 02111-1307 USA
21 //
22 // Linking this library statically or dynamically with other modules is making a
23 // combined work based on this library. Thus, the terms and conditions of the
24 // GNU General Public License cover the whole combination.
25 //
26 // As a special exception, the copyright holders of this library give you
27 // permission to link this library with independent modules to produce an
28 // executable, regardless of the license terms of these independent modules, and
29 // to copy and distribute the resulting executable under terms of your choice,
30 // provided that you also meet, for each linked independent module, the terms
31 // and conditions of the license of that module. An independent module is a
32 // module which is not derived from or based on this library. If you modify this
33 // library, you may extend this exception to your version of the library, but
34 // you are not obligated to do so. If you do not wish to do so, delete this
35 // exception statement from your version.
36 //
37 // ******************************************************************************
38 package ffx.ui.behaviors;
39
40 import java.awt.AWTEvent;
41 import java.awt.event.MouseEvent;
42 import java.util.Iterator;
43 import org.jogamp.java3d.Transform3D;
44 import org.jogamp.java3d.TransformGroup;
45 import org.jogamp.java3d.WakeupCriterion;
46 import org.jogamp.java3d.WakeupOnAWTEvent;
47
48 /**
49 * The MouseSelection class implements a mouse selection behavior.
50 *
51 * @author Michael J. Schnieders
52 */
53 public class MouseSelection extends MouseBehavior {
54
55 private double xAngle, yAngle;
56 private double xFactor = .03;
57 private double yFactor = .03;
58 private MouseBehaviorCallback callback = null;
59
60 /**
61 * Constructor for MouseSelection.
62 *
63 * @param flags a int.
64 * @param VPTG a {@link org.jogamp.java3d.TransformGroup} object.
65 */
66 public MouseSelection(int flags, TransformGroup VPTG) {
67 super(flags, VPTG);
68 }
69
70 /**
71 * Return the x-axis movement multipler.
72 *
73 * <p>getXFactor
74 *
75 * @return a double.
76 */
77 public double getXFactor() {
78 return xFactor;
79 }
80
81 /**
82 * Return the y-axis movement multipler.
83 *
84 * <p>getYFactor
85 *
86 * @return a double.
87 */
88 public double getYFactor() {
89 return yFactor;
90 }
91
92 /** initialize */
93 public void initialize() {
94 super.initialize();
95 xAngle = 0;
96 yAngle = 0;
97 if ((flags & INVERT_INPUT) == INVERT_INPUT) {
98 invert = true;
99 xFactor *= -1;
100 yFactor *= -1;
101 }
102 }
103
104 /** {@inheritDoc} */
105 public void processStimulus(Iterator<WakeupCriterion> criteria) {
106 while (criteria.hasNext()) {
107 WakeupCriterion wakeup = criteria.next();
108 if (wakeup instanceof WakeupOnAWTEvent) {
109 AWTEvent[] event = ((WakeupOnAWTEvent) wakeup).getAWTEvent();
110 for (AWTEvent awtEvent : event) {
111 processMouseEvent((MouseEvent) awtEvent);
112 if (((buttonPress) && ((flags & MANUAL_WAKEUP) == 0))
113 || ((wakeUp) && ((flags & MANUAL_WAKEUP) != 0))) {
114 int id = awtEvent.getID();
115 if ((id == MouseEvent.MOUSE_DRAGGED)) {
116 if (!reset) {
117 transformChanged(currXform);
118 if (callback != null) {
119 callback.transformChanged(MouseBehaviorCallback.SELECTION, currXform);
120 }
121 } else {
122 reset = false;
123 }
124 xLast = ((MouseEvent) awtEvent).getX();
125 yLast = ((MouseEvent) awtEvent).getY();
126 }
127 if (id == MouseEvent.MOUSE_PRESSED) {
128 xLast = ((MouseEvent) awtEvent).getX();
129 yLast = ((MouseEvent) awtEvent).getY();
130 }
131 }
132 }
133 }
134 }
135 wakeupOn(mouseCriterion);
136 }
137
138 /**
139 * Set the x-axis amd y-axis movement multipler with factor.
140 *
141 * <p>setFactor
142 *
143 * @param factor a double.
144 */
145 public void setFactor(double factor) {
146 xFactor = yFactor = factor;
147 }
148
149 /**
150 * Set the x-axis amd y-axis movement multipler with xFactor and yFactor respectively.
151 *
152 * <p>setFactor
153 *
154 * @param xFactor a double.
155 * @param yFactor a double.
156 */
157 public void setFactor(double xFactor, double yFactor) {
158 this.xFactor = xFactor;
159 this.yFactor = yFactor;
160 }
161
162 /**
163 * The transformChanged method in the callback class will be called every time the transform is
164 * updated
165 *
166 * <p>setupCallback
167 *
168 * @param c a {@link ffx.ui.behaviors.MouseBehaviorCallback} object.
169 */
170 public void setupCallback(MouseBehaviorCallback c) {
171 callback = c;
172 }
173
174 /**
175 * transformChanged
176 *
177 * @param transform a {@link org.jogamp.java3d.Transform3D} object.
178 */
179 public void transformChanged(Transform3D transform) {}
180 }