1 // ******************************************************************************
2 //
3 // Title: Force Field X.
4 // Description: Force Field X - Software for Molecular Biophysics.
5 // Copyright: Copyright (c) Michael J. Schnieders 2001-2025.
6 //
7 // This file is part of Force Field X.
8 //
9 // Force Field X is free software; you can redistribute it and/or modify it
10 // under the terms of the GNU General Public License version 3 as published by
11 // the Free Software Foundation.
12 //
13 // Force Field X is distributed in the hope that it will be useful, but WITHOUT
14 // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15 // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
16 // details.
17 //
18 // You should have received a copy of the GNU General Public License along with
19 // Force Field X; if not, write to the Free Software Foundation, Inc., 59 Temple
20 // Place, Suite 330, Boston, MA 02111-1307 USA
21 //
22 // Linking this library statically or dynamically with other modules is making a
23 // combined work based on this library. Thus, the terms and conditions of the
24 // GNU General Public License cover the whole combination.
25 //
26 // As a special exception, the copyright holders of this library give you
27 // permission to link this library with independent modules to produce an
28 // executable, regardless of the license terms of these independent modules, and
29 // to copy and distribute the resulting executable under terms of your choice,
30 // provided that you also meet, for each linked independent module, the terms
31 // and conditions of the license of that module. An independent module is a
32 // module which is not derived from or based on this library. If you modify this
33 // library, you may extend this exception to your version of the library, but
34 // you are not obligated to do so. If you do not wish to do so, delete this
35 // exception statement from your version.
36 //
37 // ******************************************************************************
38 package ffx.ui;
39
40 import java.awt.Frame;
41 import java.awt.Window;
42 import java.awt.event.KeyEvent;
43 import java.awt.event.KeyListener;
44 import java.io.Serial;
45
46 /**
47 * The FullScreenWindow class controls full screen graphics.
48 *
49 * @author Michael J. Schnieders
50 */
51 public class GraphicsFullScreen extends Window implements KeyListener {
52
53 @Serial
54 private static final long serialVersionUID = 1L;
55
56 private boolean fullScreen = false;
57
58 /**
59 * Constructor for GraphicsFullScreen.
60 *
61 * @param f a {@link java.awt.Frame} object.
62 * @param graphics a {@link ffx.ui.GraphicsCanvas} object.
63 */
64 public GraphicsFullScreen(Frame f, GraphicsCanvas graphics) {
65 super(f);
66 /*
67 * setLayout(new BorderLayout()); screenSize =
68 * Toolkit.getDefaultToolkit().getScreenSize(); setSize(screenSize);
69 * fullScreenCanvas = new Canvas3D(graphics.getGraphicsConfiguration());
70 * fullScreenCanvas.stopRenderer();
71 * graphics.getView().addCanvas3D(fullScreenCanvas);
72 * addKeyListener(this); fullScreenCanvas.addKeyListener(this);
73 * setFocusable(true); fullScreenCanvas.setFocusable(true);
74 * add(fullScreenCanvas, BorderLayout.CENTER);
75 */
76 }
77
78 /** {@inheritDoc} */
79 public void keyPressed(KeyEvent evt) {
80 if (evt.getKeyCode() == KeyEvent.VK_ESCAPE) {
81 exitFullScreen();
82 } else if (evt.getKeyChar() == 'e') {
83 exitFullScreen();
84 } else if (evt.getKeyChar() == 'x') {
85 exitFullScreen();
86 }
87 }
88
89 /** {@inheritDoc} */
90 public void keyReleased(KeyEvent evt) {
91 keyPressed(evt);
92 }
93
94 /** {@inheritDoc} */
95 public void keyTyped(KeyEvent evt) {
96 keyPressed(evt);
97 }
98
99 /** toggleFullScreen */
100 public void toggleFullScreen() {
101 if (fullScreen) {
102 exitFullScreen();
103 } else {
104 enterFullScreen();
105 }
106 }
107
108 /** enterFullScreen */
109 void enterFullScreen() {
110 /*
111 * if (fullScreen) { return; } fullScreenCanvas.startRenderer();
112 * setVisible(true); fullScreenCanvas.requestFocus(); fullScreen = true;
113 */
114 }
115
116 /** exitFullScreen */
117 private void exitFullScreen() {
118 /*
119 * if (!fullScreen) { return; } setVisible(false);
120 * fullScreenCanvas.stopRenderer(); fullScreen = false;
121 */
122 }
123 }