1 // ****************************************************************************** 2 // 3 // Title: Force Field X. 4 // Description: Force Field X - Software for Molecular Biophysics. 5 // Copyright: Copyright (c) Michael J. Schnieders 2001-2024. 6 // 7 // This file is part of Force Field X. 8 // 9 // Force Field X is free software; you can redistribute it and/or modify it 10 // under the terms of the GNU General Public License version 3 as published by 11 // the Free Software Foundation. 12 // 13 // Force Field X is distributed in the hope that it will be useful, but WITHOUT 14 // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 15 // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more 16 // details. 17 // 18 // You should have received a copy of the GNU General Public License along with 19 // Force Field X; if not, write to the Free Software Foundation, Inc., 59 Temple 20 // Place, Suite 330, Boston, MA 02111-1307 USA 21 // 22 // Linking this library statically or dynamically with other modules is making a 23 // combined work based on this library. Thus, the terms and conditions of the 24 // GNU General Public License cover the whole combination. 25 // 26 // As a special exception, the copyright holders of this library give you 27 // permission to link this library with independent modules to produce an 28 // executable, regardless of the license terms of these independent modules, and 29 // to copy and distribute the resulting executable under terms of your choice, 30 // provided that you also meet, for each linked independent module, the terms 31 // and conditions of the license of that module. An independent module is a 32 // module which is not derived from or based on this library. If you modify this 33 // library, you may extend this exception to your version of the library, but 34 // you are not obligated to do so. If you do not wish to do so, delete this 35 // exception statement from your version. 36 // 37 // ****************************************************************************** 38 package ffx.ui; 39 40 import java.awt.Frame; 41 import java.awt.Window; 42 import java.awt.event.KeyEvent; 43 import java.awt.event.KeyListener; 44 import java.io.Serial; 45 46 /** 47 * The FullScreenWindow class controls full screen graphics. 48 * 49 * @author Michael J. Schnieders 50 */ 51 public class GraphicsFullScreen extends Window implements KeyListener { 52 53 @Serial 54 private static final long serialVersionUID = 1L; 55 56 private boolean fullScreen = false; 57 58 /** 59 * Constructor for GraphicsFullScreen. 60 * 61 * @param f a {@link java.awt.Frame} object. 62 * @param graphics a {@link ffx.ui.GraphicsCanvas} object. 63 */ 64 public GraphicsFullScreen(Frame f, GraphicsCanvas graphics) { 65 super(f); 66 /* 67 * setLayout(new BorderLayout()); screenSize = 68 * Toolkit.getDefaultToolkit().getScreenSize(); setSize(screenSize); 69 * fullScreenCanvas = new Canvas3D(graphics.getGraphicsConfiguration()); 70 * fullScreenCanvas.stopRenderer(); 71 * graphics.getView().addCanvas3D(fullScreenCanvas); 72 * addKeyListener(this); fullScreenCanvas.addKeyListener(this); 73 * setFocusable(true); fullScreenCanvas.setFocusable(true); 74 * add(fullScreenCanvas, BorderLayout.CENTER); 75 */ 76 } 77 78 /** {@inheritDoc} */ 79 public void keyPressed(KeyEvent evt) { 80 if (evt.getKeyCode() == KeyEvent.VK_ESCAPE) { 81 exitFullScreen(); 82 } else if (evt.getKeyChar() == 'e') { 83 exitFullScreen(); 84 } else if (evt.getKeyChar() == 'x') { 85 exitFullScreen(); 86 } 87 } 88 89 /** {@inheritDoc} */ 90 public void keyReleased(KeyEvent evt) { 91 keyPressed(evt); 92 } 93 94 /** {@inheritDoc} */ 95 public void keyTyped(KeyEvent evt) { 96 keyPressed(evt); 97 } 98 99 /** toggleFullScreen */ 100 public void toggleFullScreen() { 101 if (fullScreen) { 102 exitFullScreen(); 103 } else { 104 enterFullScreen(); 105 } 106 } 107 108 /** enterFullScreen */ 109 void enterFullScreen() { 110 /* 111 * if (fullScreen) { return; } fullScreenCanvas.startRenderer(); 112 * setVisible(true); fullScreenCanvas.requestFocus(); fullScreen = true; 113 */ 114 } 115 116 /** exitFullScreen */ 117 private void exitFullScreen() { 118 /* 119 * if (!fullScreen) { return; } setVisible(false); 120 * fullScreenCanvas.stopRenderer(); fullScreen = false; 121 */ 122 } 123 }