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1   // ******************************************************************************
2   //
3   // Title:       Force Field X.
4   // Description: Force Field X - Software for Molecular Biophysics.
5   // Copyright:   Copyright (c) Michael J. Schnieders 2001-2025.
6   //
7   // This file is part of Force Field X.
8   //
9   // Force Field X is free software; you can redistribute it and/or modify it
10  // under the terms of the GNU General Public License version 3 as published by
11  // the Free Software Foundation.
12  //
13  // Force Field X is distributed in the hope that it will be useful, but WITHOUT
14  // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15  // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
16  // details.
17  //
18  // You should have received a copy of the GNU General Public License along with
19  // Force Field X; if not, write to the Free Software Foundation, Inc., 59 Temple
20  // Place, Suite 330, Boston, MA 02111-1307 USA
21  //
22  // Linking this library statically or dynamically with other modules is making a
23  // combined work based on this library. Thus, the terms and conditions of the
24  // GNU General Public License cover the whole combination.
25  //
26  // As a special exception, the copyright holders of this library give you
27  // permission to link this library with independent modules to produce an
28  // executable, regardless of the license terms of these independent modules, and
29  // to copy and distribute the resulting executable under terms of your choice,
30  // provided that you also meet, for each linked independent module, the terms
31  // and conditions of the license of that module. An independent module is a
32  // module which is not derived from or based on this library. If you modify this
33  // library, you may extend this exception to your version of the library, but
34  // you are not obligated to do so. If you do not wish to do so, delete this
35  // exception statement from your version.
36  //
37  // ******************************************************************************
38  package ffx.numerics.quickhull;
39  
40  /**
41   * Maintains a double-linked list of vertices for use by QuickHull3D.
42   *
43   * @author John E. Lloyd, Fall 2004
44   * @author Michael J. Schnieders
45   * @since 1.0
46   */
47  class VertexList {
48  
49    private Vertex head;
50  
51    private Vertex tail;
52  
53    /**
54     * Clears this list.
55     */
56    public void clear() {
57      head = tail = null;
58    }
59  
60    /**
61     * Adds a vertex to the end of this list.
62     *
63     * @param vtx Vertex to add
64     */
65    public void add(Vertex vtx) {
66      if (head == null) {
67        head = vtx;
68      } else {
69        tail.next = vtx;
70      }
71      vtx.prev = tail;
72      vtx.next = null;
73      tail = vtx;
74    }
75  
76    /**
77     * Adds a chain of vertices to the end of this list.
78     * The provided vertex is assumed to be the head of the chain.
79     *
80     * @param vtx head of the vertex chain to append
81     */
82    public void addAll(Vertex vtx) {
83      if (head == null) {
84        head = vtx;
85      } else {
86        tail.next = vtx;
87      }
88      vtx.prev = tail;
89      while (vtx.next != null) {
90        vtx = vtx.next;
91      }
92      tail = vtx;
93    }
94  
95    /**
96     * Deletes a single vertex from this list.
97     *
98     * @param vtx the vertex to remove
99     */
100   public void delete(Vertex vtx) {
101     if (vtx.prev == null) {
102       head = vtx.next;
103     } else {
104       vtx.prev.next = vtx.next;
105     }
106     if (vtx.next == null) {
107       tail = vtx.prev;
108     } else {
109       vtx.next.prev = vtx.prev;
110     }
111   }
112 
113   /**
114    * Deletes a contiguous chain of vertices from this list.
115    *
116    * @param vtx1 the first vertex in the chain to remove
117    * @param vtx2 the last vertex in the chain to remove
118    */
119   public void delete(Vertex vtx1, Vertex vtx2) {
120     if (vtx1.prev == null) {
121       head = vtx2.next;
122     } else {
123       vtx1.prev.next = vtx2.next;
124     }
125     if (vtx2.next == null) {
126       tail = vtx1.prev;
127     } else {
128       vtx2.next.prev = vtx1.prev;
129     }
130   }
131 
132   /**
133    * Inserts a vertex into this list before another specified vertex.
134    *
135    * @param vtx  the vertex to insert
136    * @param next the vertex before which to insert vtx
137    */
138   public void insertBefore(Vertex vtx, Vertex next) {
139     vtx.prev = next.prev;
140     if (next.prev == null) {
141       head = vtx;
142     } else {
143       next.prev.next = vtx;
144     }
145     vtx.next = next;
146     next.prev = vtx;
147   }
148 
149   /**
150    * Returns the first vertex in this list (head), or null if empty.
151    *
152    * @return the first Vertex, or null if the list is empty
153    */
154   public Vertex first() {
155     return head;
156   }
157 
158   /**
159    * Returns true if this list is empty.
160    *
161    * @return true if there are no vertices in the list
162    */
163   public boolean isEmpty() {
164     return head == null;
165   }
166 }