1 // ****************************************************************************** 2 // 3 // Title: Force Field X. 4 // Description: Force Field X - Software for Molecular Biophysics. 5 // Copyright: Copyright (c) Michael J. Schnieders 2001-2025. 6 // 7 // This file is part of Force Field X. 8 // 9 // Force Field X is free software; you can redistribute it and/or modify it 10 // under the terms of the GNU General Public License version 3 as published by 11 // the Free Software Foundation. 12 // 13 // Force Field X is distributed in the hope that it will be useful, but WITHOUT 14 // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 15 // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more 16 // details. 17 // 18 // You should have received a copy of the GNU General Public License along with 19 // Force Field X; if not, write to the Free Software Foundation, Inc., 59 Temple 20 // Place, Suite 330, Boston, MA 02111-1307 USA 21 // 22 // Linking this library statically or dynamically with other modules is making a 23 // combined work based on this library. Thus, the terms and conditions of the 24 // GNU General Public License cover the whole combination. 25 // 26 // As a special exception, the copyright holders of this library give you 27 // permission to link this library with independent modules to produce an 28 // executable, regardless of the license terms of these independent modules, and 29 // to copy and distribute the resulting executable under terms of your choice, 30 // provided that you also meet, for each linked independent module, the terms 31 // and conditions of the license of that module. An independent module is a 32 // module which is not derived from or based on this library. If you modify this 33 // library, you may extend this exception to your version of the library, but 34 // you are not obligated to do so. If you do not wish to do so, delete this 35 // exception statement from your version. 36 // 37 // ****************************************************************************** 38 package ffx.numerics.quickhull; 39 40 /** 41 * Maintains a double-linked list of vertices for use by QuickHull3D. 42 * 43 * @author John E. Lloyd, Fall 2004 44 * @author Michael J. Schnieders 45 * @since 1.0 46 */ 47 class VertexList { 48 49 private Vertex head; 50 51 private Vertex tail; 52 53 /** 54 * Clears this list. 55 */ 56 public void clear() { 57 head = tail = null; 58 } 59 60 /** 61 * Adds a vertex to the end of this list. 62 * 63 * @param vtx Vertex to add 64 */ 65 public void add(Vertex vtx) { 66 if (head == null) { 67 head = vtx; 68 } else { 69 tail.next = vtx; 70 } 71 vtx.prev = tail; 72 vtx.next = null; 73 tail = vtx; 74 } 75 76 /** 77 * Adds a chain of vertices to the end of this list. 78 * The provided vertex is assumed to be the head of the chain. 79 * 80 * @param vtx head of the vertex chain to append 81 */ 82 public void addAll(Vertex vtx) { 83 if (head == null) { 84 head = vtx; 85 } else { 86 tail.next = vtx; 87 } 88 vtx.prev = tail; 89 while (vtx.next != null) { 90 vtx = vtx.next; 91 } 92 tail = vtx; 93 } 94 95 /** 96 * Deletes a single vertex from this list. 97 * 98 * @param vtx the vertex to remove 99 */ 100 public void delete(Vertex vtx) { 101 if (vtx.prev == null) { 102 head = vtx.next; 103 } else { 104 vtx.prev.next = vtx.next; 105 } 106 if (vtx.next == null) { 107 tail = vtx.prev; 108 } else { 109 vtx.next.prev = vtx.prev; 110 } 111 } 112 113 /** 114 * Deletes a contiguous chain of vertices from this list. 115 * 116 * @param vtx1 the first vertex in the chain to remove 117 * @param vtx2 the last vertex in the chain to remove 118 */ 119 public void delete(Vertex vtx1, Vertex vtx2) { 120 if (vtx1.prev == null) { 121 head = vtx2.next; 122 } else { 123 vtx1.prev.next = vtx2.next; 124 } 125 if (vtx2.next == null) { 126 tail = vtx1.prev; 127 } else { 128 vtx2.next.prev = vtx1.prev; 129 } 130 } 131 132 /** 133 * Inserts a vertex into this list before another specified vertex. 134 * 135 * @param vtx the vertex to insert 136 * @param next the vertex before which to insert vtx 137 */ 138 public void insertBefore(Vertex vtx, Vertex next) { 139 vtx.prev = next.prev; 140 if (next.prev == null) { 141 head = vtx; 142 } else { 143 next.prev.next = vtx; 144 } 145 vtx.next = next; 146 next.prev = vtx; 147 } 148 149 /** 150 * Returns the first vertex in this list (head), or null if empty. 151 * 152 * @return the first Vertex, or null if the list is empty 153 */ 154 public Vertex first() { 155 return head; 156 } 157 158 /** 159 * Returns true if this list is empty. 160 * 161 * @return true if there are no vertices in the list 162 */ 163 public boolean isEmpty() { 164 return head == null; 165 } 166 }