Class Context
- Direct Known Subclasses:
OpenMMContext
- The current time
- The position of each particle
- The velocity of each particle
- The values of configurable parameters defined by Force objects in the System
You can retrieve a snapshot of the current state at any time by calling getState(). This allows you to record the state of the simulation at various points, either for analysis or for checkpointing. getState() can also be used to retrieve the current forces on each particle and the current energy of the System.
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected Integrator
The integrator used for this context.protected Platform
The platform used for this context. -
Constructor Summary
ConstructorsConstructorDescriptionContext()
Constructor.Context
(System system, Integrator integrator, Platform platform) Construct a new Context in which to run a simulation, explicitly specifying what Platform should be used to perform calculations. -
Method Summary
Modifier and TypeMethodDescriptionvoid
applyConstraints
(double tol) Update the positions of particles so that all distance constraints are satisfied.void
applyVelocityConstraints
(double tol) Update the velocities of particles so the net velocity of each constrained distance is zero.void
Recompute the locations of all virtual sites.void
destroy()
Destroy the context.Get Integrator being used by this context.double
getParameter
(com.sun.jna.Pointer name) Get the value of an adjustable parameter defined by a Force object in the System.double
getParameter
(String name) Get the value of an adjustable parameter defined by a Force object in the System.com.sun.jna.ptr.PointerByReference
Get all adjustable parameters that have been defined by Force objects in the System, along with their current values.Get the Platform being used for calculations.com.sun.jna.ptr.PointerByReference
Get the pointer to the context.getState
(int types, int enforcePeriodicBox) Get a State object recording the current state information stored in this context.getState
(int types, int enforcePeriodicBox, int groups) Get a State object recording the current state information stored in this context.long
Get the current step count.Get System being simulated in this context.double
getTime()
Get the current time of the simulation (in picoseconds).boolean
Does the context have a pointer?void
reinitialize
(int preserveState) When a Context is created, it caches information about the System being simulated and the Force objects contained in it.void
setParameter
(com.sun.jna.Pointer name, double value) Set the value of an adjustable parameter defined by a Force object in the System.void
setParameter
(String name, double value) Set the value of an adjustable parameter defined by a Force object in the System.void
setPeriodicBoxVectors
(edu.uiowa.jopenmm.OpenMM_Vec3 a, edu.uiowa.jopenmm.OpenMM_Vec3 b, edu.uiowa.jopenmm.OpenMM_Vec3 c) Set the vectors defining the axes of the periodic box (measured in nm).void
setPositions
(double[] positions) Set the positions of all particles in the System (measured in nm).void
Copy information from a State object into this Context.void
setStepCount
(long steps) Set the current step count.void
setTime
(double time) Set the current time of the simulation (in picoseconds).void
setVelocities
(double[] velocities) Set the velocities of all particles in the System (measured in nm/picosecond).void
setVelocitiesToTemperature
(double temperature, int randomSeed) Set the velocities of all particles in the System to random values chosen from a Boltzmann distribution at a given temperature.void
updateContext
(System system, Integrator integrator, Platform platform) Update the context.
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Field Details
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integrator
The integrator used for this context. -
platform
The platform used for this context.
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Constructor Details
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Context
public Context()Constructor. -
Context
Construct a new Context in which to run a simulation, explicitly specifying what Platform should be used to perform calculations.- Parameters:
system
- the System which will be simulatedintegrator
- the Integrator which will be used to simulate the Systemplatform
- the Platform to use for calculations
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Method Details
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applyConstraints
public void applyConstraints(double tol) Update the positions of particles so that all distance constraints are satisfied. This also recomputes the locations of all virtual sites.- Parameters:
tol
- the distance tolerance within which constraints must be satisfied.
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applyVelocityConstraints
public void applyVelocityConstraints(double tol) Update the velocities of particles so the net velocity of each constrained distance is zero.- Parameters:
tol
- the velocity tolerance within which constraints must be satisfied.
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computeVirtualSites
public void computeVirtualSites()Recompute the locations of all virtual sites. There is rarely a reason to call this, since virtual sites are also updated by applyConstraints(). This is only for the rare situations when you want to enforce virtual sites but not constraints. -
destroy
public void destroy()Destroy the context. -
getParameter
Get the value of an adjustable parameter defined by a Force object in the System.- Parameters:
name
- the name of the parameter to get- Returns:
- the value of the parameter
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getParameter
public double getParameter(com.sun.jna.Pointer name) Get the value of an adjustable parameter defined by a Force object in the System.- Parameters:
name
- the name of the parameter to get- Returns:
- the value of the parameter
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getParameters
public com.sun.jna.ptr.PointerByReference getParameters()Get all adjustable parameters that have been defined by Force objects in the System, along with their current values.- Returns:
- a PointerByReference to a map containing the values of all parameters
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getPlatform
Get the Platform being used for calculations.- Returns:
- the Platform being used for calculations
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getIntegrator
Get Integrator being used by this context.- Returns:
- the Integrator being used by this context
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getPointer
public com.sun.jna.ptr.PointerByReference getPointer()Get the pointer to the context.- Returns:
- The pointer to the context.
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getState
Get a State object recording the current state information stored in this context.- Parameters:
types
- the set of data types which should be stored in the State object. This should be a union of DataType values, e.g. (State::Positions | State::Velocities).enforcePeriodicBox
- if false, the position of each particle will be whatever position is stored in the Context, regardless of periodic boundary conditions. If true, particle positions will be translated so the center of every molecule lies in the same periodic box.- Returns:
- a State object recording the current state information
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getState
Get a State object recording the current state information stored in this context.- Parameters:
types
- the set of data types which should be stored in the State object. This should be a union of DataType values, e.g. (State::Positions | State::Velocities).enforcePeriodicBox
- if false, the position of each particle will be whatever position is stored in the Context, regardless of periodic boundary conditions. If true, particle positions will be translated so the center of every molecule lies in the same periodic box.groups
- a set of bit flags for which force groups to include when computing forces and energies. Group i will be included if (groups&(1<<i)) != 0. The default value includes all groups.- Returns:
- a State object recording the current state information
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getStepCount
public long getStepCount()Get the current step count.- Returns:
- the current step count
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getSystem
Get System being simulated in this context.- Returns:
- the System being simulated in this context
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getTime
public double getTime()Get the current time of the simulation (in picoseconds).- Returns:
- the current time of the simulation (in picoseconds)
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hasContextPointer
public boolean hasContextPointer()Does the context have a pointer?- Returns:
- True if the context pointer is not null.
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reinitialize
public void reinitialize(int preserveState) When a Context is created, it caches information about the System being simulated and the Force objects contained in it. This means that, if the System or Forces are then modified, the Context does not see the changes. Call reinitialize() to force the Context to rebuild its internal representation of the System and pick up any changes that have been made.This is an expensive operation, so you should try to avoid calling it too frequently. Most Force classes have an updateParametersInContext() method that provides a less expensive way of updating certain types of information. However, this method is the only way to make some types of changes, so it is sometimes necessary to call it.
By default, reinitializing a Context causes all state information (positions, velocities, etc.) to be discarded. You can optionally tell it to try to preserve state information. It does this by internally creating a checkpoint, then reinitializing the Context, then loading the checkpoint. Be aware that if the System has changed in a way that prevents the checkpoint from being loaded (such as changing the number of particles), this will throw an exception and the state information will be lost.
- Parameters:
preserveState
- if true, try to preserve state information; if false, discard all state information
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setParameter
Set the value of an adjustable parameter defined by a Force object in the System.- Parameters:
name
- the name of the parameter to setvalue
- the value of the parameter
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setParameter
public void setParameter(com.sun.jna.Pointer name, double value) Set the value of an adjustable parameter defined by a Force object in the System.- Parameters:
name
- the name of the parameter to setvalue
- the value of the parameter
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setPeriodicBoxVectors
public void setPeriodicBoxVectors(edu.uiowa.jopenmm.OpenMM_Vec3 a, edu.uiowa.jopenmm.OpenMM_Vec3 b, edu.uiowa.jopenmm.OpenMM_Vec3 c) Set the vectors defining the axes of the periodic box (measured in nm). They will affect any Force that uses periodic boundary conditions.Triclinic boxes are supported, but the vectors must satisfy certain requirements. In particular, a must point in the x direction, b must point "mostly" in the y direction, and c must point "mostly" in the z direction. See the documentation for details.
- Parameters:
a
- the vector defining the first edge of the periodic boxb
- the vector defining the second edge of the periodic boxc
- the vector defining the third edge of the periodic box
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setPositions
public void setPositions(double[] positions) Set the positions of all particles in the System (measured in nm). This method simply sets the positions without checking to see whether they satisfy distance constraints. If you want constraints to be enforced, call applyConstraints() after setting the positions.- Parameters:
positions
- a vector whose length equals the number of particles in the System. The i'th element contains the position of the i'th particle.
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setState
Copy information from a State object into this Context. This restores the Context to approximately the same state it was in when the State was created. If the State does not include a piece of information (e.g. positions or velocities), that aspect of the Context is left unchanged.Even when all possible information is included in the State, the effect of calling this method is still less complete than loadCheckpoint(). For example, it does not restore the internal states of random number generators. On the other hand, it has the advantage of not being hardware specific.
- Parameters:
state
- the State object to copy information from
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setStepCount
public void setStepCount(long steps) Set the current step count.- Parameters:
steps
- the current step count
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setTime
public void setTime(double time) Set the current time of the simulation (in picoseconds).- Parameters:
time
- the current time of the simulation (in picoseconds)
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setVelocities
public void setVelocities(double[] velocities) Set the velocities of all particles in the System (measured in nm/picosecond).- Parameters:
velocities
- a vector whose length equals the number of particles in the System. The i'th element contains the velocity of the i'th particle.
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setVelocitiesToTemperature
public void setVelocitiesToTemperature(double temperature, int randomSeed) Set the velocities of all particles in the System to random values chosen from a Boltzmann distribution at a given temperature.- Parameters:
temperature
- the temperature for which to select the velocities (measured in Kelvin)randomSeed
- the random number seed to use when selecting velocities
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updateContext
Update the context.- Parameters:
system
- The system to simulate.integrator
- The integrator to use for simulating the system.platform
- The platform to use for performing computations.
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