Uses of Class
ffx.numerics.quickhull.FaceList
Packages that use FaceList
Package
Description
The Quickhull package provides a 3D convex hull implementation and supporting
data structures (faces, half-edges, vertices, points and vectors).
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Uses of FaceList in ffx.numerics.quickhull
Methods in ffx.numerics.quickhull with parameters of type FaceListModifier and TypeMethodDescriptionprotected voidQuickHull3D.addNewFaces(FaceList newFaces, Vertex eyeVtx, Vector<HalfEdge> horizon) Builds and links the ring of new faces around the horizon using the eye vertex, recording them in the provided newFaces list.protected voidQuickHull3D.resolveUnclaimedPoints(FaceList newFaces) Assigns previously unclaimed vertices to the newly created faces most distant above them.voidFace.triangulate(FaceList newFaces, double minArea) Triangulates this (convex polygonal) face into a fan of triangles sharing the first vertex.